Copyright Licensing Market

Global Copyright Licensing Market Size, Trends & Analysis - Forecasts to 2027 By Type (Literature Works, Films, Music, Artistic Works, Architectural Designs and Other), By End-User Industry (Music and Entertainment, Architecture, Animation, Art & Graphics and Others), By Region (North America, Asia Pacific, Europe, Central & South America, Middle East & Africa), End-User Landscape, Company Market Share Analysis, and Competitor Analysis

Category Electronics, Semiconductors and Information & Communication Technology
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This report was recently updated on September 26 2024 with the latest and most recent market numbers

Global Copyright Licensing Market Size

The global copyright licensing market will grow at a CAGR value of 5.1% during the forecast period of 2022 to 2027.

Copyright is the legal protection over any intellectual property (IP). Whereas, licensing allows another person or entity to have complete authorised access and use of IP. Such a licensing agreement is used as a risk control measure for regulating copyright loss exposure. Copyright licences are commonly used in the music, cinematography, artistic work, and architecture industries to prevent content from being copied as well as provide credit to the original creator. During the forecast period, the copyright licensing market is predicted to grow rapidly mainly due to an increasing requirement to establish and implement regulations and licenses in the entertainment industry, as well as literature and artworks.

Furthermore, the market will be driven by rising concern among IP holders like authors and musicians to protect their work, considering the rising circulation of duplicate art work, music, lyrics and misuse of such content on the internet. Also, the increased usage of over-the-top (OTT) media service platforms also increases the demand for copyright licensing to stream various works on these platforms.

Greater technological advancement in the software industry is driving up demand for copyright licencing in the IT & Telecom industry, and a growing variety of novel licencing practises is expected to drive the global copyright licencing market even further over the forecast period. The rise in response to increased literacy rates in both developed and developing countries, as well as the capacity to enter overseas markets more quickly and generate income without incurring administrative costs are also propelling market growth.

Other market growth drivers include the rising number of intellectual properties like movies and books in developing countries and the rise in the number of independent regulatory bodies to oversee such licensing.

The outbreak of the COVID-19 pandemic has impacted the copyright licensing market in a few direct and indirect ways. The subsequent lockdowns and restrictions imposed worldwide have disrupted the production of, say, movies and television shows, thus slowing down market growth. However, the pandemic induced increased adoption of digital technologies has, on the other hand, made copyright licensing hassle-free with increased demand for OTT platform content boosting market growth.

global copyright licensing market

Global Copyright Licensing Market: By Type

Based on the type segmentation, the copyright licensing market is divided into literature works, films, music, artistic works, architectural designs and others. The literature segment is expected to be the largest segment in the copyright licensing market from 2022 to 2027.

The purpose of copyright for literary works is to protect the author's interests and creativity. Copyright protects not only the creator's original work, but also the reproduction of all or parts of that work or works through multiple means. The benefits of copyright for literary works include public display of the author's work, preservation of the author's identity, and legitimate ownership protection.

Global Copyright Licensing Market: By End-User Industry

Based on the end-user industry, the global copyright licensing market is divided into music and entertainment, architecture, animation, art & graphics and others. The music and entertainment segment are expected to be the fastest-growing segment in the market from 2022 to 2027.

Music and entertainment copyright provides legal protection to creators of all types of music. Composers, recording artists, songwriters, and other creatives will be adequately recognised and compensated as a result of this protection. The right to manufacture and sell copies, distribute those copies, create new works, and publicly perform the work is included in the copyright.

asia pacific copyright licensing market

Global Copyright Licensing Market: By Region

As per the geographical analysis, the copyright licensing market can be classified into North America (the United States, Canada, and Mexico), Asia Pacific (India, China, Japan, Malaysia, Singapore, and the Rest of Asia Pacific), Europe (Germany, United Kingdom, Italy, France, Spain, Netherlands, and Rest of Europe), Middle East & Africa (Saudi Arabia, United Arab Emirates, and Rest of the Middle East & Africa) and Central & South America (Brazil, Argentina, and Rest of Central and South America).

North America (the United States, Canada, and Mexico) will have a dominant share in the copyright licensing market from 2022 to 2027. The major factor driving the growth of the market in the North American region is the presence of strong well established literary and entertainment industries along with high demand for unique and rare literature work and music & entertainment products.

Moreover, the Asia Pacific (India, China, Japan, Malaysia, Singapore, and the Rest of Asia Pacific) region is expected to be the fastest-growing segment in the global copyright licensing market during the forecast period. Rising rate of literacy and access to education in several developing nations could contribute to an increase in literary works which in turn contributes to copyright licensing market growth. The presence of popular entertainment industries in countries of India and South Korea and that of animation in Japan along with growing media and entertainment companies in the region, are other factors that will contribute to market growth.

Global Copyright Licensing Market Share and Competitor Analysis

Phonographic Performance Ltd., Authors' Licensing and Collecting Society, NLA Media Access, Creative Commons, Motion Picture Licensing Corporation, Christian Copyright Licensing International, Audio Network, Getty Images, Pond5, Shutterstock, Music Bed, Viacom, Warner Bros, among others are the key players in the copyright licensing market.

Please note: This is not an exhaustive list of companies profiled in the report.

Chapter 1   Methodology

1.1    Market Scope & Definitions

1.2    Estimates & Forecast Calculation

1.3    Historical Data Overview and Validation

1.4    Data Sources

1.4.1    Secondary

1.4.2    Primary

Chapter 2   Report Outlook

2.1    Global Copyright Licensing Industry Overview, 2022-2027

2.1.1    Industry Overview

2.1.2    Type Overview

2.1.3    End-User Industry Overview

2.1.4    Regional Overview

Chapter 3   Global Copyright Licensing Market Trends

3.1    Market Segmentation

3.2    Industry Background, 2022-2027

3.3    Market Key Trends

3.3.1    Positive Trends

3.3.1.1    Greater technological advancement in the software industry

3.3.2    Industry Challenges

          3.3.2.1    Licensor may have little control over how the licensee conducts their operations

3.4    Prospective Growth Scenario

3.4.1    Type Growth Scenario

3.4.2    End-User Industry Growth Scenario

3.5    COVID-19 Influence over Industry Growth

3.6    Porter’s Analysis

3.7    PESTEL Analysis

3.8    Value Chain & Supply Chain Analysis

3.9    Regulatory Framework

3.9.1    North America

3.9.2    Europe

3.9.3    APAC

3.9.4    LATAM

3.9.5    MEA

3.10    End-User Overview

3.11    Market Share Analysis, 2022

3.11.1    Company Positioning Overview, 2022

Chapter 4   Global Copyright Licensing Market, By Type

4.1    Type Outlook

4.2    Literature Works

            4.2.1    Market Size, By Region, 2022-2027 (USD Billion)

4.3    Films

4.3.1    Market Size, By Region, 2022-2027 (USD Billion)

4.4    Music

4.4.1    Market Size, By Region, 2022-2027 (USD Billion)

4.5    Artistic Works

          4.5.1    Market Size, By Region, 2022-2027 (USD Billion)

4.6    Architectural Designs

4.6.1    Market Size, By Region, 2022-2027 (USD Billion)

4.7    Others

4.7.1    Market Size, By Region, 2022-2027 (USD Billion)

Chapter 5   Global Copyright Licensing Market, By End-User Industry

5.1    End-User Industry Outlook

5.2    Music and Entertainment

5.2.1    Market Size, By Region, 2022-2027 (USD Billion)

5.3    Architecture

5.3.1    Market Size, By Region, 2022-2027 (USD Billion)

5.4    Animation

5.4.1    Market Size, By Region, 2022-2027 (USD Billion)

5.5    Art & Graphics

5.5.1    Mark8et Size, By Region, 2022-2027 (USD Billion)

5.6    Others

5.6.1    Market Size, By Region, 2022-2027 (USD Billion)

Chapter 6   Global Copyright Licensing Market, By Region

6.1    Regional outlook

6.2    North America

6.2.1    Market Size, By Country 2022-2027 (USD Billion)

6.2.2    Market Size, By Type, 2022-2027 (USD Billion)

6.2.3    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.2.4    U.S.

6.2.4.1    Market Size, By Type, 2022-2027 (USD Billion)

6.2.4.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.2.5    Canada

6.2.5.1    Market Size, By Type, 2022-2027 (USD Billion)

6.2.5.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.3    Europe

6.3.1    Market Size, By Country 2022-2027 (USD Billion)

6.3.2    Market Size, By Type, 2022-2027 (USD Billion)

6.3.3    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.3.4    Germany

6.3.4.1    Market Size, By Type, 2022-2027 (USD Billion)

6.3.4.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.3.5    UK

6.3.5.1    Market Size, By Type, 2022-2027 (USD Billion)

6.3.5.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.3.6    France

6.3.6.1    Market Size, By Type, 2022-2027 (USD Billion)

6.3.6.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.3.7    Italy

6.3.7.1    Market Size, By Type, 2022-2027 (USD Billion)

6.3.7.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.3.8    Spain

6.3.8.1    Market Size, By Type, 2022-2027 (USD Billion)

6.3.8.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.3.9    Russia

6.3.9.1    Market Size, By Type, 2022-2027 (USD Billion)

6.3.9.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.4    Asia Pacific

6.4.1    Market Size, By Country 2022-2027 (USD Billion)

6.4.2    Market Size, By Type, 2022-2027 (USD Billion)

6.4.3    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.4.4    China

6.4.4.1    Market Size, By Type, 2022-2027 (USD Billion)

6.4.4.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.4.5    India

6.4.5.1    Market Size, By Type, 2022-2027 (USD Billion)

6.4.5.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.4.6    Japan

6.4.6.1    Market Size, By Type, 2022-2027 (USD Billion)

6.4.6.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.4.7    Australia

6.4.7.1    Market Size, By Type, 2022-2027 (USD Billion)

6.4.7.2    Market size, By End-User Industry, 2022-2027 (USD Billion)

6.4.8    South Korea

6.4.8.1    Market Size, By Type, 2022-2027 (USD Billion)

6.4.8.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.5    Latin America

6.5.1    Market Size, By Country 2022-2027 (USD Billion)

6.5.2    Market Size, By Type, 2022-2027 (USD Billion)

6.5.3    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.5.4    Brazil

6.5.4.1    Market Size, By Type, 2022-2027 (USD Billion)

6.5.4.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.5.5    Mexico

6.5.5.1    Market Size, By Type, 2022-2027 (USD Billion)

6.5.5.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.5.6    Argentina

6.5.6.1    Market Size, By Type, 2022-2027 (USD Billion)

6.5.6.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.6    MEA

6.6.1    Market Size, By Country 2022-2027 (USD Billion)

6.6.2    Market Size, By Type, 2022-2027 (USD Billion)

6.6.3    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.6.4    Saudi Arabia

6.6.4.1    Market Size, By Type, 2022-2027 (USD Billion)

6.6.4.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.6.5    UAE

6.6.5.1    Market Size, By Type, 2022-2027 (USD Billion)

6.6.5.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

6.6.6    South Africa

6.6.6.1    Market Size, By Type, 2022-2027 (USD Billion)

6.6.6.2    Market Size, By End-User Industry, 2022-2027 (USD Billion)

Chapter 7   Company Landscape

7.1    Competitive Analysis, 2022

7.2    Phonographic Performance Ltd.

7.2.1    Company Overview

7.2.2    Financial Analysis

7.2.3    Strategic Positioning

7.2.4    Info Graphic Analysis

7.3    Authors' Licensing and Collecting Society

          7.3.1    Company Overview

7.3.2    Financial Analysis

7.3.3    Strategic Positioning

7.3.4    Info Graphic Analysis

7.4    NLA Media Access

            7.4.1    Company Overview

7.4.2    Financial Analysis

7.4.3    Strategic Positioning

7.4.4    Info Graphic Analysis

7.5     Creative Commons

7.5.1    Company Overview

7.5.2    Financial Analysis

7.5.3    Strategic Positioning

7.5.4    Info Graphic Analysis

7.6    Motion Picture Licensing Corporation

7.6.1    Company Overview

7.6.2    Financial Analysis

7.6.3    Strategic Positioning

7.6.4    Info Graphic Analysis

7.7    Christian Copyright Licensing International

          7.7.1    Company Overview

7.7.2    Financial Analysis

7.7.3    Strategic Positioning

7.7.4    Info Graphic Analysis

7.8    Audio Network

7.8.1    Company Overview

7.8.2    Financial Analysis

7.8.3    Strategic Positioning

7.8.4    Info Graphic Analysis

7.9      Getty Images

7.9.1    Company Overview

7.9.2    Financial Analysis

7.9.3    Strategic Positioning

7.9.4    Info Graphic Analysis

7.10    Pond5

7.10.1    Company Overview

7.10.2    Financial Analysis

7.10.3    Strategic Positioning

7.10.4    Info Graphic Analysis

7.11    Other Companies

7.11.1    Company Overview

7.11.2    Financial Analysis

7.11.3    Strategic Positioning

7.11.4    Info Graphic Analysis

The Global Copyright Licensing Market has been studied from the year 2019 till 2027. However, the CAGR provided in the report is from the year 2022 to 2027. The research methodology involved three stages: Desk research, Primary research, and Analysis & Output from the entire research process.

The desk research involved a robust background study which meant referring to paid and unpaid databases to understand the market dynamics; mapping contracts from press releases; identifying the key players in the market, studying their product portfolio, competition level, annual reports/SEC filings & investor presentations; and learning the demand and supply-side analysis for the Copyright Licensing Market.

The primary research activity included telephonic conversations with more than 50 tier 1 industry consultants, distributors, and end-use product manufacturers.

Finally, based on the above thorough research process, an in-depth analysis was carried out considering the following aspects: market attractiveness, current & future market trends, market share analysis, SWOT analysis of the company and customer analytics.

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Frequently Asked Questions

The global copyright licensing market will grow at a CAGR value of 5.1% during the forecast period of 2022 to 2027.
Phonographic Performance Ltd., Authors Licensing and Collecting Society, NLA Media Access, Creative Commons, Motion Picture Licensing Corporation, Christian Copyright Licensing International, Audio Network, Getty Images, Pond5, Shutterstock, Music Bed, Viacom, Warner Bros, among others are the key players in the copyright licensing market.
The North American region is estimated to hold the highest share in the copyright licensing market.
The outbreak of the COVID-19 pandemic has impacted the copyright licensing market in a few direct and indirect ways. The subsequent lockdowns and restrictions imposed worldwide have disrupted the production of, say, movies and television shows, thus slowing down market growth. However, the pandemic induced increased adoption of digital technologies has, on the other hand, made copyright licensing hassle-free with increased demand for OTT platform content boosting market growth.
During the forecast period, the copyright licensing market is predicted to grow rapidly mainly due to an increasing requirement to establish and implement regulations and licenses in the entertainment industry, as well as literature and artworks.

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